
Virtual Reality in Real Education
Desktop Virtual Reality is an instructional tool that can be used to deliver standards-based instruction while tapping students' interests. Virtual reality comes in many forms: interactive, three-dimensional, and stereographic computer images.
Virtual Reality can take students on a tour of a place that they would not be able to visit in real life. For example, the virtual solar system can put students adrift around the sun, giving them complete freedom to explore the solar system. A virtual reality tour of
Not only can you bring a student to a place he or she might never physically see in their lifetime, students also learn a multitude of skills. Some of these include animation, electronic gaming, chemistry, surgery, flight simulation, marketing, engineering, military training, and robotics. Students can understand design processes, troubleshooting, and also maintain a technological system.
It Simply Makes Sense
Virtual reality educates, clarifies and reinforces better than a textbook because it allows the students to be "hands on". For example, while studying the Constitutional lawmaking process, some students don't grasp the actual idea just reading about it in a book. Virtual reality allows a student to pick up a bill outside of the virtual House of Representatives and take it over to the Senate for a vote. In addition to the textbook reading and lecture, virtual reality can cause students to have a crystal clear idea of the studied topic.
Why choose Virtual Reality?
70% of children in the
Standards-based Instruction:
Virtual reality, HMDs (Head Mounted Displays), and trackers can be easily and inexpensively integrated into the technology education laboratory to address ITEA's Standards for Technological Virtual reality.
When teaching the concept of virtual realities, students can be assessed in three categories:
1. Memorization - Recalling where menus and windows are in the virtual reality program
2. Application -Written worksheets, rubrics, and informal questioning
3. Synthesis- Assessing final projects, ability to collaborate with peers.
What software is needed for VR?
The Virtual World
Computer games and virtual reality technology have created interesting and exciting prospects for education. Using these systems for experimentation, lessons, assessments, and more students can get hands-on experience in a non-traditional context while gaining technological literacy. No longer will children sit idly by in classrooms - the opportunity is here to provide them with an unprecedented chance to explore, engage, and visualize schoolwork like never before.

